Improving Freemium Design - Knight Storm By MunkyFun
Ok, so I love medieval and renaissance themed entertainment so when I came across Knight Storm (https://itunes.apple.com/au/app/knight-storm/id568538733?mt=8) you bet I downloaded the game! I've been playing for a few weeks now and think some aspects of the game are really well done. However, like all games, I think there's some room for improvement as well.
What they did right:
Graphics
Also unhorsing my opponent feels very satisfying due to the visuals. I love the slow motion camera, his lance exploding into splinters and watching your opponent flip end over end off of his horse.
Blending game mechanics
Humorous dialog
They also wrote the dialog options as if coming from their character's thoughts.
There were a couple parts where I actually laughed out loud, but forgot to grab screenshots during those moments.
Upgrading makes you feel badass
Look at beginning gear, some middle of the road equipment and then what end game equipment looks like.
Adding a chance mechanic to battles
I always advise developers to have an element of chance in their games if it's going to be a more casual game or if they want mass market appeal. Some people love strategy, but even more love an element of chance. Take board games for example. Settlers of Catan has been one of the best selling modern board games. My wife doesn't like to play me in competitive strategy games and doesn't even enjoy medieval/renaissance themed games, but will play Catan with me because no matter how well I strategize the dice can make or break a game. It is one of the most brilliant chance/strategy combinations.
Multiplayer
What could be improved:
Balancing potions
Also having this many health or stamina potions makes their "Potion of revival" pointless. Why would I ever drop 5 gems on the "Potion of revival" when I can just forfeit back to the map screen, drink a bunch of health/stamina potions and try again?
Lack of customization
Repetitive and a little time consuming
Also during every joust battle, players need to move their lance to the left and down. It's always to the left and down. It would've been nice to make the lance harder to aim to give battles more of a challenge. I have never missed or been outside of the red + sign during a joust. Perhaps the lance would bob up and down with your horse's strides, maybe don't have the game go into slow motion or perhaps your character's aim gets better as you level?
Awards for glory points
I like the addition of multiplayer, but I wish there was something more I could earn with the glory points. Perhaps after X amount of glory points players would get a gem, could earn aesthetic items like banners or streamers to hang from their lance? It would give players more incentive to battle online besides leaderboard positioning. Players' interest in global leaderboards will diminish over time as the leaders further distance themselves from the rest of the pack and other players churn.
It would also be cool if MunkyFun hosted some sort of tournament for a reward. Jousting was almost always a tournament event back then, so the context fits perfectly.
Better sense of damage
You can knock off shields and helmets, and I'm sure it technically gives that player/opponent a disadvantage but it's not as drastic as one might think. In a real jousting battle if one lost a helmet you're pretty much dead next round, and if you lost your shield then you'd most likely be unhorsed the next round. However in Knight Storm, when losing a shield or helmet it just places a broken armor icon at the bottom of your stats and doesn't appear to decrease them.
Sigils with multiple attributes
Knight Storm certainly piqued my interest when I saw it. Both in context and developer. It's a great example of how games can look, and worth a play. I don't know if the game has the ability for mass market penetration because of the theme, but a successful game doesn't always need that. If they just tweak some of the monetization mechanics and increase the difficulty then I think they'd could really boost their metrics. I look forward to seeing how they update on this one!
If you'd like to talk about this or any other games you can find me here at my blog or on Twitter.
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